Two wallets
Bricks buy the tower in the shop. That purchase sticks. Cash, earned inside the match, pays the placement and the upgrades up to level 5. A free Dummy still costs about $2,700 Cash to max.
Selling refunds 50 percent. Co-op shrinks some caps: when a limit is written as two numbers, the first is solo and the second is a four-player lobby. Business Dummy goes from 12 to 6. Dummy Base goes from 4 to 1.
Officer Dummy (fire rate), Radio Dummy (range and damage), and Surgeon Bot (healing) do not boost Dummy Base.
Normal Army
| Tower | Shop | Place | Limit | Role |
|---|---|---|---|---|
| Dummy | Free | $200 | Not listed | Single-target starter |
| Sniper Dummy | Free | $350 | 25 | Range 40, hidden detection at level 3 |
| ScaleDummy | Level 0, 300 | $200 | Not listed | Melee, thorns at level 3 |
| BlockDummy | Level 0, 750 | $275 | 20 | Fast early swarm clear |
| Business Dummy | Level 0, 1,200 | $225 | 12 to 6 | Cash generator |
| Flamethrower Dummy | Level 5, 1,850 | $800 | 15 | Burn, slow, stealth detect |
| Shotgunner Scale Dummy | Level 30, 6,000 | $550 | 12 | Close splash and a knockback kick |
| Surgeon Bot | Level 25, 6,750 | $550 | 7 to 5 | Heals towers, drone at level 5 |
| Builder ScaleDummy | Level 30, 7,500 | $600 | 5 | Sentry spawner |
| Officer Dummy | Level 25, 9,000 | $850 | 4 | Fire-rate aura and soldier call-in |
Large Army and Machinery
| Tower | Shop | Place | Limit | Role |
|---|---|---|---|---|
| Large Dummy | Level 15, 6,000 | $2,000 | 15 | Minigun, best published Cash-per-DPS |
| Large ScaleDummy | Level 15, 5,000 | $2,250 | 10 | Splash hammer, anti-stun |
| Large BlockDummy | Level 20, 6,500 | $2,500 | 15 | Slow heavy hits |
| Dummy Base | Level 10, 2,500 | $700 | 4 to 1 | Clones units down the lane |
| Mortar ScaleDummy | Level 15, 3,000 | $1,000 | 7 | Long-range splash |
| Radio Dummy | Level 20, 4,500 | $1,250 | 4 | Range and damage aura |
| Decoy Fortress Scale Dummy | Level 20, 5,500 | $2,000 | 8 | Bait tank |
| Tank Dummy | Level 30, 13,000 | $3,500 | 6 | Durable body plus a gun |
| Artillery Dummy | Level 35, 17,500 | $5,000 | 5 | Longest range. V1.29.15 set level 5 damage to 1,350 and range to 275 |
| Shield Generator Dummy | Level 42, 22,500 | $5,000 | 2 to 1 | Shields nearby towers |
| Military Vehicle Base | Level 50, 27,500 | $6,000 | 3 to 1 | Spawns gun trucks |
| Mag Cannon Block | Level 55, 50,000 | $8,500 | 5 to 3 | Armor-piercing splash |
| Tactical Airbase | Level 80, 77,500 | $4,000 | 4 to 3 | Gunships, jets, and assault craft |
Titans, Noob Experiment units, and exclusives are on their own pages because several are badge-gated or were removed from the shop on September 7, 2026. Start with Titans and bosses and the Sphere Dummy entry.
What to buy next
If you are under level 15, stay in the level-0 aisle: BlockDummy, then Business Dummy, then ScaleDummy if you want a melee body. At level 10, Dummy Base. At level 15, Large Dummy is the published efficiency spike. Buy Radio Dummy or Officer Dummy only after those damage towers are grouped. Place Titans after the lane is already stable.
Every row above is also an entry under Towers.
